package com.magoldeditor.model;

import org.jbox2d.collision.MassData;
import org.jbox2d.common.Vec2;

public interface IBody {
	public MassData getMassData();

	public void setMassData(MassData massData);

	public Object getUserData();

	public void setUserData(Object userData);

	public Vec2 getPosition();

	public void setPosition(Vec2 position);

	public float getAngle();

	public void setAngle(float angle);

	public float getLinearDamping();

	public void setLinearDamping(float linearDamping);

	public float getAngularDamping();

	public void setAngularDamping(float angularDamping);

	public boolean isAllowSleep();

	public void setAllowSleep(boolean allowSleep);

	public boolean isSleeping();

	public void setSleeping(boolean isSleeping);

	public boolean isFixedRotation();

	public void setFixedRotation(boolean fixedRotation);

	public boolean isBullet();

	public void setBullet(boolean isBullet);
}
